"SON OF A SLUG!"There's a formula key to what feels like every other Amphibia episode so far: something that once seemed insignificant at the start proves to be crucial to the resolution of each narrative. In "Cane Crazy," Anne's hypnotic pen becomes a commodity to pay for reparations to Loggle's damaged shop; in "Flood, Sweat, and Tears," Anne and Sprig's pillow-fighting becomes an invaluable asset in the climactic fight sequence; and now, with "Hop Luck," Hop Pop's old-fashioned book of advice goes from a relic of the past to a vital source of life-saving advice.
Some adherence to that formula is expected, and I know why the writers are using it for now: it works. It's pacing by-the-books, ensuring that episodes make sense and have a satisfying conclusion. The issue is just that, as someone who gets really into the mechanics of plot devices and how narratives get assembled (I'm a massive writing nerd and I apologize profusely), that means that episodes like "Hop Luck" feel transparent in their lack of adventurousness. Luckily, Amphibia is such a charming and charismatic show that it never impedes on the show's ability to be fun, and Anne and the Plantars' quest to gather pizza ingredients in hopes of winning the town's annual cook-off for the first time is an enjoyable enough ride.






