
While Season 2 has been far more episodic in its content than Season 1, this week's episode was a reminder that sometimes, you just have to get down to business. It's not an episode seeking to do anything conceptually high-wire nor overly-dramatic, existing as the last big push before we descend into the final leg of the season. There's nothing wrong with that, and its contributions are incredibly significant, but much of it doesn't register as a shock so much as a palatable dive back into the nitty-gritty.
The bulk of what "The Set Up" wants to surprise us with is Clarence's betrayal through giving Gary a false lead, deactivating A.V.A., and secretly departing the Crimson Light with the crew's Dimensional Keys en route to Sheryl. If anyone was going to betray the group, it was most definitely Clarence, though to the episode's credit, it's not as if he was preparing a revenge plot the entire time so much as acting off of an impulse reaction due to his narcissism not being fed on Carnivolo, a fake holiday he invented as a vehicle for others to give him lavish praise. I like that serving as the catalyst for what happens; it gives more spontaneity to how everything plays out rather than simply feeling like an idea that was carefully telegraphed into the narrative. There's an implication that Sheryl's been trying to court him for a while, well aware of his infatuation with her, and he's succumbed to his breaking point at the worst possible time.

Once Fox drags himself to a switch to reactivate A.V.A. and calls Ash with the bad news, "The Set Up" splits into two narratives (barring the sub-plot): Ash and K.V.N. return to the Crimson Light to keep Fox from dying, while Gary, Lil Cato, and Nightfall pursue Clarence. The former is the episode at its most compelling, all building up to K.V.N.'s decision to save Fox by donating his personal tritanium phallenger; it's almost astounding to think that a character as annoying as he is has become such a crucial piece of the show, but once again, he scores the episode's greatest and only true victory, even if at the cost of his own sanity. In the place of Clarence, too, he becomes the show's most unlikely new father figure, and I hope that'll be explored as time goes on.

As soon as she leaves, Gary and co. arrive, shake information out of him (Sheryl's headed to the planet Rugaro for the final Key), and leave him behind—he's done more than enough damage for Gary to know that it's not worth taking chances anymore. I can only assume that Clarence will make a return sometime further down the line, but whether or not he'll turn over a new leaf or grow even more bitter is anyone's guess. At the very least, his departure from the group is a good way to tighten up the series' core cast as we head into the final two chapters.

There's three fulfilling narratives that motivate "The Set Up," but it's simply one of those episodes that serves as a lead-in for greater things. It's a check off of a checklist done with style and grace, but a check nonetheless. All that's left to do, then, is see what comes next.

-Perhaps the greatest shock to come out of "The Set Up" is the confirmation that Sheryl is, indeed, collecting the Dimensional Keys to save John, but even more mind-blowingly, she has the assistance of her own Titan. It's a last-second reveal, but a phenomenal one.
-"Oh, hello officers. And guns in my face."
-"The reward for returning 10,000 Dropnoids is 50,000 Dropnoids?" "Ha, just another reason our economy's in shambles!"
-Gary and Lil Cato's excessive concern over the person that Nightfall dramatically punches made for "The Set Up's" most enjoyable joke, followed closely by Mooncake succumbing to the weight of the medal he's awarded.
-"How are you so agile at your age?! And don't say sex stuff!" "SEX STUFF!"

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